I’ve been playing Forza 4 rather excessively last week and made it to the final of ten seasons in World Tour mode while at the same time the statistic tells me I only completed 5.3 % of the career events indicating the insane amount of car class – event type combinations in the Event List which is also part of career mode.
The World Tour features an adaptive opponent AI difficulty, meaning if you drive a slow, not upgraded car so will the computer. You don’t even have to win to progress but if you do the AI will get a little harder to beat next time. This system actually works quite well often giving you the impression that your skill allowed you to only barely win a race.
Manufacturer Affinity replaces the car levels of earlier installments. Each level up gives you some credits and from level 4 onwards you get all tuning parts for their cars for free. Reaching level 4 can be done in just a couple of races. Getting affinity to the maximum level of 50 on the other hand requires a huge time investment.
This leads to basically being “stuck” with one manufacturer for a very long time if you are serious about it. I don’t know if that was such a wise decision for a game with more than 80 manufactures and hundreds of different cars already in the game. I for one will try to get my 50 Ferrari affinity ASAP so I no longer “have to” drive one if I don’t feel like it.
Sounds strange I know but so is the nature of Achievements, Titles & Badges.
And Forza Motorsport 4 has all of the above.
